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This was one of my first projects when I started learning Houdini. I wanted to understand how simulations work, so I tried creating a beach scene with waves, foam, and splashes. It was mostly me experimenting and figuring things out step by step from setting up the ocean spectrum to rendering the water look. Even though it was early work, it taught me a lot about how Houdini handles fluids and gave me the confidence to dive deeper into more complex simulations later on



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