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I started this project to push myself and learn new techniques in Houdini. I wanted to experiment with the Vellum solver and the new RBD tools, and it slowly turned into something much bigger. What began as a small test became a full-on project with large-scale environments, simulations, and cinematic lighting. It was my way to sharpen all my skills from FX to look dev and create something that feels bold, detailed, and alive.



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