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sunBurn_RenderNoCrop.jpg

I created this character as a personal project to practice my modeling, texturing, and lighting skills. I modeled the character in ZBrush and painted the textures in Mari. The lighting and shaders were done in Maya, and I rendered the final image using V-Ray.

This project helped me improve my understanding of realistic skin shading, lighting, and rendering workflows for high-quality character art.

sunBurn_RenderNoCropClay.jpg
sunBurn_RenderNoCrop.jpg
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